After
Hours Strippers
Get ready to spend an evening of fun n' frolic with the Afterhours Strippers as you indulge in their favourite game! Toss the matchbox into the glass or take a chance card and lose your clothes. The hot chicks you're playing with won't take no for an answer. Don't fret, after your turn at the matchbox one of the gorgeous ladies has her try!
How2play:
1. The user has to toss a matchbox into a glass on the table. If he succeeds in doing so, he's safe.
Otherwise, he has to pick up a chance card and pay the penalty.
2. When it's your turn to toss the matchbox in the glass, you have to accurately judge the required power
and angle.
3. The user starts with $300. Chance cards either ask the user to pay a monetary fine or lose an article of
clothing.
Controls:
Press 5 or FIRE to select the toss power.
Press 5 or FIRE to select the toss angle.
Press 9 to look at your opponents once they've lost their clothes.
The game ends when the user successfully manages to make all his opponents lose all their clothes. It
could also end when the user loses all his money and clothes.
players interested in this game are advised to look at one of the following games: ExtremeRacing PrettyPenny
Mobile Games Market
$1.93 Billion
Mobile Games Market Will Be Dominated By Few Key Players According to Alexander
Resources
The mobile games market is set to become the single largest and most
important mobile entertainment application in the wireless world according to a
new report: "Winning and Losing in Mobile Games" now available from
Alexander Resources, a leading research, consulting and education firm
specializing in wireless communications.
According to this report, worldwide revenues from mobile games are forecasted
to grow from just under $500 million in 2002 to nearly $2 billion by 2006. The
introduction and acceptance of the new generation of game phones will be the key
factor in fueling this growth. The growth of mobile games will also help drive
expansion of other new, non-voice, data oriented wireless services.
But technical and business issues will limit the lion’s share of this
market to a few large game developers and game phone manufacturers. While this
market is expected to attract many game phone manufacturers, significant
variations in the features and capabilities of each of their game phones will
make it impossible for game developers to adapt, develop and support new or
existing games to each one. This problem will be further compounded by wide
variations in the wireless networks that these game phones operate on, each with
their own standards and data rates. The result will be a market dominated by a
very few phone manufacturers who can quickly flood the market with a few
attractively priced game phones that play a number of the more popular games.
The popularity of their phones will also allow them to establish exclusive to
semi-exclusive relationships with a few well-established game developers.
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