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Back Stage Pass

Back Stage Pass 

Long Description:

Traveling all over the world, living the high life, flying on private jets and watching world famous rock stars playing gigs in front of millions of people, a Roadie has a great life. Embark on the 11 rocking levels of the world tour and ensure the band make it to each gig on time!

Traveling all over the world, living the high life, flying on private jets and watching world famous rock stars playing gigs in front of millions of people, a Roadie has a great life. And when the gig has finished, the after show festivities run late in to the night. These rock stars know exactly how to party!!!

You play the part of Roadie Jack and your job is to help the greatest rock group on the planet during their sell-out world tour. Unfortunately, all the years of late night partying have had an effect on the band, and they now seem to have a habit of leaving their equipment somewhere, and not being able to remember where it is.

Well it is now the day after the night before, and just when the group are preparing to go on stage, they realize how difficult it is to perform without their instruments. As their trusted Roadie it's up to you to get the group on stage, it's a simple job to hunt around backstage and find their instruments, or it would be a simple job if the stadium security simply allowed you to go where ever you wanted, and the crazed fans weren't chasing you for pieces of the bands memorabilia.

To gain access to all of the backstage area you must be carrying the correct backstage pass, you can find various discarded backstage passes lying around, and these will help you access the areas you need to, so that you can gather the group's instruments.

So embark on the 11 rocking levels of the world tour and ensure the band make it to each gig on time!

Controls:

Keys 2 and 8 will move roadie jack up and down ladders. Keys 4 and 6 will move roadie jack left and right. Alternatively use the directional controls. Good luck.

Screenshots:

            

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Mobile Games Market Report

A new report published by the Wireless World Forum (W2F) values the Mobile games market at EUR 1.65 billion in 2006, rising from EUR 0.46 billion in 2003.

Graham Brown, Research Director at W2Forum says: "Our valuations are conservative in the face of the bullish forecasts offered in the last 6 months. We have seen figures as high as EUR 38.1 billion, but these just fly in the face of all historical evidence from the electronic games market and consumer spending figures."

It has taken over 20 years for the electronic games sector to grow into a EUR 20 billion industry. If we can draw any value from the experience of those we have surveyed and interviewed in this market it is that the industry has matured over a definable evolution curve that can provide perspective on the growth of the mobile games industry.

Asian markets provide a useful insight into the evolution of mobile data markets. Japan and Korea, two widely-cited success-stories when discussing the Mobile Games market, together currently represent 64% of the total value of the global mobile games market. Significantly, Japan accounts for over half of the total international market. Evidence of the size of these markets, corroborated with figures from local operators such as NTT DoCoMo, KDDI and Vodafone K.K., puts the current value of Mobile Games in these markets at EUR 400 million.

Brown adds, “It’s a common misconception to assume that the Mobile Games market in Japan is enjoying phenomenal success. The number of gamers is rising but excessive competition is driving down profitability and forcing consolidation.”

Understanding how the Japanese and Korean markets have developed has provided great insights into growth patterns applicable to Europe, Asia and North America.

“The markets in Europe and the U.S. have yet to enter this period of maturation, at the end of which lies profitability on the basis of operational effectiveness. Until then, companies need to implement ‘winning’ long term contingency plans to survive the period of excessive oversupply.”

W2F expects that growth in Europe and U.S. will be significant in the next 3 years and the US, although a late starter will narrow the gap on the rest of the world in terms of mobile gamers in the next 5 years. Despite Japan’s current dominance this will be eclipsed by China and the U.S. in 2006.


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