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Eon The Dragon

Eon The Dragon

Long Description:

As a young dragon you embark on a journey through 15 levels full of mysterious and deadly enemies. From the forest of the Dragon Realm to the old volcano, you must seek three presious long ago lost artifacts, which will grant you a place amongst elder dragons. Fight enemies like dangerous funguluncuses,  inisidious earth worms, deadly giant bees and many more of those exotic creatures. And don’t forget the horroble and almost invisible beasts, guarding those artifacts. You can also find your way to the long forgotten treasures in the Pixies and the Gnomes Cave. Collect golden coins to create an enormous treasure, so favoured amongst dragons. Or cheat the death by eating the Golden apples or the Blueyen fruits. And every dragon can spew the fire balls. But with eating the Fiery pepper you get even more powerful fire. As every dragon, you also gain the wisdom and power through your adventures. Afer a long and perilous journey the Elder of the Dragons accepts you in the Dragons Circle, annual meeting of all grown-up dragons in the Dragon Realm. You can not proudly sit next to your father. But many more great adventures are still waiting for you.

Controls:

4: left. 6: right, 2: Jump, 8: Duck, 1: Jump left, 3: Jump right, 5: Fire, 0: Listen to the owl.

Screenshots:

                

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players interested in this game are advised to look at one of the following games:

PingPong

SpaceShips

Mobile Games Market

$1.93 Billion Mobile Games Market Will Be Dominated By Few Key Players According to Alexander Resources

The mobile games market is set to become the single largest and most important mobile entertainment application in the wireless world according to a new report: "Winning and Losing in Mobile Games" now available from Alexander Resources, a leading research, consulting and education firm specializing in wireless communications.

According to this report, worldwide revenues from mobile games are forecasted to grow from just under $500 million in 2002 to nearly $2 billion by 2006. The introduction and acceptance of the new generation of game phones will be the key factor in fueling this growth. The growth of mobile games will also help drive expansion of other new, non-voice, data oriented wireless services.

But technical and business issues will limit the lion’s share of this market to a few large game developers and game phone manufacturers. While this market is expected to attract many game phone manufacturers, significant variations in the features and capabilities of each of their game phones will make it impossible for game developers to adapt, develop and support new or existing games to each one. This problem will be further compounded by wide variations in the wireless networks that these game phones operate on, each with their own standards and data rates. The result will be a market dominated by a very few phone manufacturers who can quickly flood the market with a few attractively priced game phones that play a number of the more popular games. The popularity of their phones will also allow them to establish exclusive to semi-exclusive relationships with a few well-established game developers.


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