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Fire Ball

Fire Ball 

Long Description:

Include long description of the game. Include everything here, story, interface, and key guide.

Introduction:

Thank you very much for buying this game. We highly appreciate your choice.

One player game leads you through cave with dangerous corners. Player should carefully take care of fireball and prevent it from hitting with cave's corners since the only light player has is fireball.

Game limits:

You can loose fire ball only once. After that your score is canceled and you have to restart.

Score/High Score:

While you go forward your score is counting on the left top corner.

You have possibility to store 5 high scores.

The best score you have during play is saved on the right top corner. After you close application and open again this indicator become zero.

How to start/pause/stop the game:

Please find “Games and apps” or “Java apps” on your phone and press “Select”. Then choose “Fire Ball” and press select. After that press “Start” and you will hit the main menu where please select New Game. You can pause game by pressing left soft key and resume by pressing the same key.

Controls:

Hold any key except left and right soft key and you let fire ball go up, fire ball will go down when you release this key.

Screenshots:

      

midlet games cellphone games j2me games java mobile game j2me applications publisher mobile game mobile game branding

adventure Mobile games

players interested in this game are advised to look at one of the following games:

Snakies

PingPong

Mobile Games Market

$1.93 Billion Mobile Games Market Will Be Dominated By Few Key Players According to Alexander Resources

The mobile games market is set to become the single largest and most important mobile entertainment application in the wireless world according to a new report: "Winning and Losing in Mobile Games" now available from Alexander Resources, a leading research, consulting and education firm specializing in wireless communications.

According to this report, worldwide revenues from mobile games are forecasted to grow from just under $500 million in 2002 to nearly $2 billion by 2006. The introduction and acceptance of the new generation of game phones will be the key factor in fueling this growth. The growth of mobile games will also help drive expansion of other new, non-voice, data oriented wireless services.

But technical and business issues will limit the lion’s share of this market to a few large game developers and game phone manufacturers. While this market is expected to attract many game phone manufacturers, significant variations in the features and capabilities of each of their game phones will make it impossible for game developers to adapt, develop and support new or existing games to each one. This problem will be further compounded by wide variations in the wireless networks that these game phones operate on, each with their own standards and data rates. The result will be a market dominated by a very few phone manufacturers who can quickly flood the market with a few attractively priced game phones that play a number of the more popular games. The popularity of their phones will also allow them to establish exclusive to semi-exclusive relationships with a few well-established game developers.


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