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Diving Challenge

Driving Challenge 

Long Description:

Due to the recent Water Sports World Championship CellMedia is pleased to offer you an extraordinary game Diving Challenge! Now you can train yourself in different water jumps and take part in the Universal Championship. This water battle for the gold will stick you to your phone forever! Four judges, four competing teams, five jump combinations for all you water sport addicts!

We recommend you to start the training by choosing the appropriate menu item. Try to follow your partner and jump synchronously with him. When the light turns green you can start your movement with the first key indicated in the upper left corner. Each type of the five jumps has its own key combination.

You can choose your country in the Options menu after you trained enough and then take part in the Championship. First of all, you have to choose the type of the jump for every round with the up, down, right, left keys. There are five rounds in the Championship. You can watch other teams make their jumps and make yours. After each round the results table is shown where your points and difficulty scores are multiplied and added to the previous results.

Screenshots:

                           

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arcade Mobile games

players interested in this game are advised to look at one of the following games:

PickNShootII

SkyHawk

Mobile Games Market

$1.93 Billion Mobile Games Market Will Be Dominated By Few Key Players According to Alexander Resources

The mobile games market is set to become the single largest and most important mobile entertainment application in the wireless world according to a new report: "Winning and Losing in Mobile Games" now available from Alexander Resources, a leading research, consulting and education firm specializing in wireless communications.

According to this report, worldwide revenues from mobile games are forecasted to grow from just under $500 million in 2002 to nearly $2 billion by 2006. The introduction and acceptance of the new generation of game phones will be the key factor in fueling this growth. The growth of mobile games will also help drive expansion of other new, non-voice, data oriented wireless services.

But technical and business issues will limit the lion’s share of this market to a few large game developers and game phone manufacturers. While this market is expected to attract many game phone manufacturers, significant variations in the features and capabilities of each of their game phones will make it impossible for game developers to adapt, develop and support new or existing games to each one. This problem will be further compounded by wide variations in the wireless networks that these game phones operate on, each with their own standards and data rates. The result will be a market dominated by a very few phone manufacturers who can quickly flood the market with a few attractively priced game phones that play a number of the more popular games. The popularity of their phones will also allow them to establish exclusive to semi-exclusive relationships with a few well-established game developers.


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