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Elope

Elope 

Long Description:

Marie doesn't want to marry Jack. She wants Randy! Help this runaway bride get away from her folks. She runs down the city throwing bouquets at them to keep them at bay. They throw cakes to slow her down and she wants all the wedding gifts regardless of whether they are for her and Jack or her and Randy. Now help Marie elope!

How2Play

1. Select how may balls you want to face, 50 balls or 100 balls.

2. If you select 50 balls, make 50 runs in 50 balls or less without losing your wicket. Same applies for 100 balls too.

3. Select where you want the ball to connect your bat. To hit a perfect shot, select the middle of the bat.

4. You will be shown where the bowler will pitch the ball before you play each ball. Time your shot when the ball is pitched.

5. Set a world record by touching your target in least number of balls.

Controls:

Press 2 or UP to Jump and dodge cakes.

Press 6 or RIGHT run forward.

Press 8 or DOWN to duck and dodge cakes.

Press 5 or FIRE to throw bouquets.

Screenshots:

                     

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arcade Mobile games

players interested in this game are advised to look at one of the following games:

BloodyFight

BubblesII

Mobile Games Market

$1.93 Billion Mobile Games Market Will Be Dominated By Few Key Players According to Alexander Resources

The mobile games market is set to become the single largest and most important mobile entertainment application in the wireless world according to a new report: "Winning and Losing in Mobile Games" now available from Alexander Resources, a leading research, consulting and education firm specializing in wireless communications.

According to this report, worldwide revenues from mobile games are forecasted to grow from just under $500 million in 2002 to nearly $2 billion by 2006. The introduction and acceptance of the new generation of game phones will be the key factor in fueling this growth. The growth of mobile games will also help drive expansion of other new, non-voice, data oriented wireless services.

But technical and business issues will limit the lion’s share of this market to a few large game developers and game phone manufacturers. While this market is expected to attract many game phone manufacturers, significant variations in the features and capabilities of each of their game phones will make it impossible for game developers to adapt, develop and support new or existing games to each one. This problem will be further compounded by wide variations in the wireless networks that these game phones operate on, each with their own standards and data rates. The result will be a market dominated by a very few phone manufacturers who can quickly flood the market with a few attractively priced game phones that play a number of the more popular games. The popularity of their phones will also allow them to establish exclusive to semi-exclusive relationships with a few well-established game developers.


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