Fruit
Escape
«Fruit Escape»
Story and Characters
Al, the fruity fruitcake, is a former high stake art theft. Despite his weird habit of dressing up in fruit outfits, Al is a world case art theft. He has managed to steal countless pieces of priceless drawings and painting from the most secure of museums and personal collections. Al is your consummate perfectionist and will practice in his home made “theft maze” until he is 100% comfortable with every last detail of the planned heist. He has even developed, Buggy an animated radar robot to simulate guards and moving motion cameras. Put yourself into Al’s shoes and practice your trade to perfection. Avoid Buggy and collect the crown jewels.
Description
An art theft in training who practices his traded with a police like robot with a extremely sensitive radar system that can detect the most subtle of movements. Out maneuver and outwit the “police” and collect diamonds and advance to the next stage.
In the game the player will control the strawberry. In order to pass levels, the strawberry needs to avoid enemies or cover itself by tools. There will many tools in the game. Every enemy has its own eyeshot so the player needs to avoid its eyeshot. If the player reaches the red area, the player passes this level. Landform will affect enemies’ eyeshot. Enemies’ action which has been fixed. Different enemy has different action. For example, some enemies who are on higher place will oversee but some will not. Generally, enemies can see three grids in the front of them, one grid in the left/right of them. But there are some special enemies who can see larger area, such as sentinels. If the strawberry falls down from edge, the game will be over. If any enemy finds the strawberry, the game will be over too. The system will save the record for every level in automatic. Also, the system will save the fewest time for every level for the player. On the top of game there will be tools box (the player will know which tool he can use), time box (the player needs to complete this level in that time) and status (the player will know whether he is safe or dangerous). If the status shows danger, the player should not move until the status become safety. The player can climb, roll, walk, run, shoot, grovel and so on. Actually, the player can not do all actions in every level. In different level, the character will do different actions. The character will have different tools in different levels. At the beginning of every level, the character will have some tools. In the game there will be some traps. The player will use directions keys to move his character. The player only has one life. If the game is over in one level, the player will start the game from this level. After the player passes one level, the system will save the time that the player completes in automatic. If the player passes some levels, he can choose these levels to play again.
• An interesting game play
• Many variations on a simple theme
• Intuitive from the start.
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