In Mad Monkey you face Bubba the evil gorilla, who has stolen your banana tree! Your mission is to follow him all the way to top of the skyscraper to recover it. Watch out because Bubba will throw at you whatever he finds. Be careful and try to avoid the falling objects before they crush you. You'll also need to avoid the little flame people, who will burn you alive on touch. Don't forget to grab the hammer on your way to the top... it's the only weapon you've got! And if you see any bananas lying around, pick them up to collect your extra bonus points!
Good luck and don't monkey around!
FEATURES: - Highly addictive arcade game
- Cool retro pixel graphics!
- New Game or Resume Game option
- Highscore listing
- In-game help screen
- Music & Sound on/off option
Controls:
- Joypad = Move left-right-up-down
- Soft Keys = Pause/Back to menu
- 1 = Jump left
- 3 = Jump right
- 5 = Jump up
- 0 = Skip intro
- 4 = move left
- 6 = move right
Screenshots:
Mobile Games Market
$1.93 Billion
Mobile Games Market Will Be Dominated By Few Key Players According to Alexander
Resources
The mobile games market is set to become the single largest and most
important mobile entertainment application in the wireless world according to a
new report: "Winning and Losing in Mobile Games" now available from
Alexander Resources, a leading research, consulting and education firm
specializing in wireless communications.
According to this report, worldwide revenues from mobile games are forecasted
to grow from just under $500 million in 2002 to nearly $2 billion by 2006. The
introduction and acceptance of the new generation of game phones will be the key
factor in fueling this growth. The growth of mobile games will also help drive
expansion of other new, non-voice, data oriented wireless services.
But technical and business issues will limit the lion’s share of this
market to a few large game developers and game phone manufacturers. While this
market is expected to attract many game phone manufacturers, significant
variations in the features and capabilities of each of their game phones will
make it impossible for game developers to adapt, develop and support new or
existing games to each one. This problem will be further compounded by wide
variations in the wireless networks that these game phones operate on, each with
their own standards and data rates. The result will be a market dominated by a
very few phone manufacturers who can quickly flood the market with a few
attractively priced game phones that play a number of the more popular games.
The popularity of their phones will also allow them to establish exclusive to
semi-exclusive relationships with a few well-established game developers.