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Symbolize

Symbolize 

Long Description:

Symbolize v1.1.2 

Fantastic fast fingered fun. Symbolize is an extremely addictive puzzle game which will fully test your reactions, memory, and game playing expertise. You must play this game to see how great it is. 

Fantastic fast fingered fun. Symbolize is an extremely addictive puzzle game which will fully test your reactions, memory, and game playing expertise. You must play this game to see how great it is.

Symbolize is a very simple game to pick up, but extremely hard to put down. Symbolize has been designed to make full use of a mobile phones unique controls, as up to nine numbered keys are used in the game. Each key on your phone corresponds to a particular symbol.

You’re up against a time limit, and the sequences of symbols get longer with every go, so although there is a very simple aim, it is all too easy to make that one mistake that will lose a second or two of precious time.

Controls:

Starting off with only three symbols in play, a sequence of these symbols is displayed and the player enters the numbers that correspond to these symbols. The required sequence gets longer, and more symbols come in to play making the sequences harder to enter. And it is all against a time limit.

Screenshots:

     

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players interested in this game are advised to look at one of the following games:

ExtremeRacing

Bubbles

Mobile Games Market

$1.93 Billion Mobile Games Market Will Be Dominated By Few Key Players According to Alexander Resources

The mobile games market is set to become the single largest and most important mobile entertainment application in the wireless world according to a new report: "Winning and Losing in Mobile Games" now available from Alexander Resources, a leading research, consulting and education firm specializing in wireless communications.

According to this report, worldwide revenues from mobile games are forecasted to grow from just under $500 million in 2002 to nearly $2 billion by 2006. The introduction and acceptance of the new generation of game phones will be the key factor in fueling this growth. The growth of mobile games will also help drive expansion of other new, non-voice, data oriented wireless services.

But technical and business issues will limit the lion’s share of this market to a few large game developers and game phone manufacturers. While this market is expected to attract many game phone manufacturers, significant variations in the features and capabilities of each of their game phones will make it impossible for game developers to adapt, develop and support new or existing games to each one. This problem will be further compounded by wide variations in the wireless networks that these game phones operate on, each with their own standards and data rates. The result will be a market dominated by a very few phone manufacturers who can quickly flood the market with a few attractively priced game phones that play a number of the more popular games. The popularity of their phones will also allow them to establish exclusive to semi-exclusive relationships with a few well-established game developers.


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