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The Quest For Candy

The Quest For Candy 

Long Description:

In this Game you controll a little boy, who wants to buy some candy. But to get to the store you have to pass in front of a series of houses, where evil kids are waiting for you with a lot of snowballs!

At the beginning jour job is easy, you will have a protective fence in frontof you, but the closer you get to the goal, the harder will be to advance.

And of course keep in mind that throwing a snowball is not easy: you have to duckto get one, then get up, aim and throw. You can throw the ball closer, or further.If you hit the running animals, you get extra points.

Screenshots:

   

Mobile Games Market

$1.93 Billion Mobile Games Market Will Be Dominated By Few Key Players According to Alexander Resources

The mobile games market is set to become the single largest and most important mobile entertainment application in the wireless world according to a new report: "Winning and Losing in Mobile Games" now available from Alexander Resources, a leading research, consulting and education firm specializing in wireless communications.

According to this report, worldwide revenues from mobile games are forecasted to grow from just under $500 million in 2002 to nearly $2 billion by 2006. The introduction and acceptance of the new generation of game phones will be the key factor in fueling this growth. The growth of mobile games will also help drive expansion of other new, non-voice, data oriented wireless services.

But technical and business issues will limit the lion’s share of this market to a few large game developers and game phone manufacturers. While this market is expected to attract many game phone manufacturers, significant variations in the features and capabilities of each of their game phones will make it impossible for game developers to adapt, develop and support new or existing games to each one. This problem will be further compounded by wide variations in the wireless networks that these game phones operate on, each with their own standards and data rates. The result will be a market dominated by a very few phone manufacturers who can quickly flood the market with a few attractively priced game phones that play a number of the more popular games. The popularity of their phones will also allow them to establish exclusive to semi-exclusive relationships with a few well-established game developers.


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