Valentines
Day In Paris
Love is in the air! After all these years, you know exactly what your girlfriend likes and dislikes! So you've made a plan to surprise her with gifts of love and a very important proposal in the world's most romantic city… Paris! Carefully collect 500 Brownie Points and make it to your date on time with all the ingredients of love!
How2play:
1. Collect the things she likes and avoid those that she dislikes!
2. Collect 500 Brownie Points and get to your date on time!
Features:
Fall in love in Paris on Valentines Day! Pick up gifts that'll make your girlfriend smile and get to your date on
time!
Controls:
Press 6 or RIGHT to move forward
Press 2 or UP to jump
The game ends when the user collects 500 Brownie Points in the given time / fails to collect 500 Brownie
Points in the given time.
players interested in this game are advised to look at one of the following games: Badminton SkyHawk
Mobile Games Market
$1.93 Billion
Mobile Games Market Will Be Dominated By Few Key Players According to Alexander
Resources
The mobile games market is set to become the single largest and most
important mobile entertainment application in the wireless world according to a
new report: "Winning and Losing in Mobile Games" now available from
Alexander Resources, a leading research, consulting and education firm
specializing in wireless communications.
According to this report, worldwide revenues from mobile games are forecasted
to grow from just under $500 million in 2002 to nearly $2 billion by 2006. The
introduction and acceptance of the new generation of game phones will be the key
factor in fueling this growth. The growth of mobile games will also help drive
expansion of other new, non-voice, data oriented wireless services.
But technical and business issues will limit the lion’s share of this
market to a few large game developers and game phone manufacturers. While this
market is expected to attract many game phone manufacturers, significant
variations in the features and capabilities of each of their game phones will
make it impossible for game developers to adapt, develop and support new or
existing games to each one. This problem will be further compounded by wide
variations in the wireless networks that these game phones operate on, each with
their own standards and data rates. The result will be a market dominated by a
very few phone manufacturers who can quickly flood the market with a few
attractively priced game phones that play a number of the more popular games.
The popularity of their phones will also allow them to establish exclusive to
semi-exclusive relationships with a few well-established game developers.
|