Garfield-Bubble
Garfield spends his holidays with his
host at Caribbean Sea as wished at last.
However, this lazy cat might have too much spare
time that he often stirs up trouble.
He eats up all the delicious food of little monkey
Mike’s favorite food-----spaghetti, which makes
Mike and his friends very angry, and thus the game
begins.
In the game, Garfield has a little magic, which makes
him able to eat up all the small bubbles that he
touches, and then spit them out straight forwards,
and then the bubbles will disappear without a
trace.
The six platoons of bubbles might lose down at the
same time, therefore, Garfield has to run here and
there, jump up and down to get them. The player
must be sharp and quick-responded, otherwise poor
Garfield will be flooded by countless colorful
bubbles, which pays for his greediness.
players interested in this game are advised to look at one of the following games: BloodyFight SpecialForces
Mobile Games Market
$1.93 Billion
Mobile Games Market Will Be Dominated By Few Key Players According to Alexander
Resources
The mobile games market is set to become the single largest and most
important mobile entertainment application in the wireless world according to a
new report: "Winning and Losing in Mobile Games" now available from
Alexander Resources, a leading research, consulting and education firm
specializing in wireless communications.
According to this report, worldwide revenues from mobile games are forecasted
to grow from just under $500 million in 2002 to nearly $2 billion by 2006. The
introduction and acceptance of the new generation of game phones will be the key
factor in fueling this growth. The growth of mobile games will also help drive
expansion of other new, non-voice, data oriented wireless services.
But technical and business issues will limit the lion’s share of this
market to a few large game developers and game phone manufacturers. While this
market is expected to attract many game phone manufacturers, significant
variations in the features and capabilities of each of their game phones will
make it impossible for game developers to adapt, develop and support new or
existing games to each one. This problem will be further compounded by wide
variations in the wireless networks that these game phones operate on, each with
their own standards and data rates. The result will be a market dominated by a
very few phone manufacturers who can quickly flood the market with a few
attractively priced game phones that play a number of the more popular games.
The popularity of their phones will also allow them to establish exclusive to
semi-exclusive relationships with a few well-established game developers.
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