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Link-it

Link-it 

Long Description:

Welcome to the world of Link It!

Link it is a game of intelligence in which you have to destroy all the objects that appear in each level by linking them by type. You can have fun with two game modes, Puzzle Game, in which you will be challenged by a long sequence of brainy levels and Action Game where the levels are full of objects and what counts is the speed.

How to play

Link objects of the same kind by selecting them by clicking on them and creating a chainfrom one object to another. To link to objects the second object has to be reachable qith amaximum of 2 turns in the chain.Remember that the chain cannot cross itself.To destroy the chain you have to click again on the last object of the chain.The longer the chain the higher the score.

Special keys

It is possible to select an object part of a chain to cut the chain. You can also press the # key to scroll the various possible version of the last created link.By pressing the * key you can undo themove laredy done.

Screenshots:

   

j2me games cellphone games midlet games j2me games midlet applications aggregator mobile content mobile game branding

puzzle Mobile games

players interested in this game are advised to look at one of the following games:

BloodyFight

DungeonFighter

Mobile Games Market

$1.93 Billion Mobile Games Market Will Be Dominated By Few Key Players According to Alexander Resources

The mobile games market is set to become the single largest and most important mobile entertainment application in the wireless world according to a new report: "Winning and Losing in Mobile Games" now available from Alexander Resources, a leading research, consulting and education firm specializing in wireless communications.

According to this report, worldwide revenues from mobile games are forecasted to grow from just under $500 million in 2002 to nearly $2 billion by 2006. The introduction and acceptance of the new generation of game phones will be the key factor in fueling this growth. The growth of mobile games will also help drive expansion of other new, non-voice, data oriented wireless services.

But technical and business issues will limit the lion’s share of this market to a few large game developers and game phone manufacturers. While this market is expected to attract many game phone manufacturers, significant variations in the features and capabilities of each of their game phones will make it impossible for game developers to adapt, develop and support new or existing games to each one. This problem will be further compounded by wide variations in the wireless networks that these game phones operate on, each with their own standards and data rates. The result will be a market dominated by a very few phone manufacturers who can quickly flood the market with a few attractively priced game phones that play a number of the more popular games. The popularity of their phones will also allow them to establish exclusive to semi-exclusive relationships with a few well-established game developers.


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