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Bitrix 

Bitrix

Long Description:

Move and turn the pieces as they fall down and put them together by colours to destroy them. Join two pieces to make a PAIR, three for a TRIO four for a QUAD and five to get a PENT. You can make many combinations and links that will mean more points and bonus. At the beginning of each level you'll be asked to get some combinations to pass the level, as you can see in the right score board. Sometimes you'll be told that making more combinations than you are asked to, will penalize you. In other words if you make more pairs than you are told, the pieces will fall down faster and faster. Whenever the figures reach the top of the screen the the game will be over.

Screenshots:

     

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players interested in this game are advised to look at one of the following games:

SpecialForces

CannonBalls

Mobile Games Market

$1.93 Billion Mobile Games Market Will Be Dominated By Few Key Players According to Alexander Resources

The mobile games market is set to become the single largest and most important mobile entertainment application in the wireless world according to a new report: "Winning and Losing in Mobile Games" now available from Alexander Resources, a leading research, consulting and education firm specializing in wireless communications.

According to this report, worldwide revenues from mobile games are forecasted to grow from just under $500 million in 2002 to nearly $2 billion by 2006. The introduction and acceptance of the new generation of game phones will be the key factor in fueling this growth. The growth of mobile games will also help drive expansion of other new, non-voice, data oriented wireless services.

But technical and business issues will limit the lion’s share of this market to a few large game developers and game phone manufacturers. While this market is expected to attract many game phone manufacturers, significant variations in the features and capabilities of each of their game phones will make it impossible for game developers to adapt, develop and support new or existing games to each one. This problem will be further compounded by wide variations in the wireless networks that these game phones operate on, each with their own standards and data rates. The result will be a market dominated by a very few phone manufacturers who can quickly flood the market with a few attractively priced game phones that play a number of the more popular games. The popularity of their phones will also allow them to establish exclusive to semi-exclusive relationships with a few well-established game developers.


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