The Sept 11 US
terror attacks have forever changed how conflict is fought. The enemy is now
faceless, the rules of engagement have been obliterated, and clashes take place
without any battlefield. Lead a team of well trained NATO commandos on a search
and destroy mission against STRIJD, a shadowy terror network that kidnapped
leaders of the worlds most industrialized nations. Invade STRIJDs high tech base
hidden deep in the deserts of Tunisia, rescue the hostages, annihilate the
terrorist organization and erase its leadership from the face of the planet. -
Fast game pace - Different weapons to use - Relentless waves of enemies - A high
tech terrorist base that is graphically impressive
Controls:
It has been four
months since the STRIJD terror organization stormed into the last G8 summit and
took the leaders of the worlds most industrialized countries hostage.
Negotiations proved futile as the hostage takers demands were simply too
unreasonable. To solve this impasse, NATO assembled a crack team of elite
soldiers to invade STRIJDs base, rescue the hostages, exterminate the terrorist
organization and liquidate its leadership. Key Up: Lift Gun/climb stairs Key
Right: Move Right Key Left: Move Left Key Down: Prone Position or Descend Stairs
Key 1: Jump Key 4: Throw Grenade Key 5: Shoot
Screenshots:
Mobile Games Market Report
A new report published by the Wireless World Forum (W2F) values the Mobile
games market at EUR 1.65 billion in 2006, rising from EUR 0.46 billion in 2003.
Graham Brown, Research Director at W2Forum says: "Our valuations are
conservative in the face of the bullish forecasts offered in the last 6 months.
We have seen figures as high as EUR 38.1 billion, but these just fly in the face
of all historical evidence from the electronic games market and consumer
spending figures."
It has taken over 20 years for the electronic games sector to grow into a EUR
20 billion industry. If we can draw any value from the experience of those we
have surveyed and interviewed in this market it is that the industry has matured
over a definable evolution curve that can provide perspective on the growth of
the mobile games industry.
Asian markets provide a useful insight into the evolution of mobile data
markets. Japan and Korea, two widely-cited success-stories when discussing the
Mobile Games market, together currently represent 64% of the total value of the
global mobile games market. Significantly, Japan accounts for over half of the
total international market. Evidence of the size of these markets, corroborated
with figures from local operators such as NTT DoCoMo, KDDI and Vodafone K.K.,
puts the current value of Mobile Games in these markets at EUR 400 million.
Brown adds, “It’s a common misconception to assume that the Mobile Games
market in Japan is enjoying phenomenal success. The number of gamers is rising
but excessive competition is driving down profitability and forcing
consolidation.”
Understanding how the Japanese and Korean markets have developed has provided
great insights into growth patterns applicable to Europe, Asia and North
America.
“The markets in Europe and the U.S. have yet to enter this period of
maturation, at the end of which lies profitability on the basis of operational
effectiveness. Until then, companies need to implement ‘winning’ long term
contingency plans to survive the period of excessive oversupply.”
W2F expects that growth in Europe and U.S. will be significant in the next 3
years and the US, although a late starter will narrow the gap on the rest of the
world in terms of mobile gamers in the next 5 years. Despite Japan’s current
dominance this will be eclipsed by China and the U.S. in 2006.