In
the game all the piratical ships located on the
screen should be destroyed. A player may either
move to any neighboring square, or shoot from
guns, turned either to the left or to the right.
The shots fly two squares as maximum. After the
player’s move the pirates start out, who may
also shift to another neighboring square. However,
they cannot shoot. The player gets money for each
pirate been done away. An extra ship costs $1000.
“Advanced” pirates, who neither collide with
other ships and islands, nor try to place under
shots, appear at the highest levels (each 4th
level). To escape the pursuit you may swim in any
whirlpool, situated at the screen corners. After
this the ship is turned out to be found in a
fortuitous place of the game field. At the highest
levels the number of whirlpools decreases. If one
of the pirates collides with the player’s ship,
the player looses one life, after this the ship
appears in a fortuitous part of the game field.
The game is lost when the player spares all his
lives.
Controls:
The game navigation depends
on the phone model the game is played on. In any
case the navigation key can be used. Game
navigation for model 7650 is as follows: 4 –
rotation to the left; 6 – rotation to the right;
5 – shoot; 2 – move; 8 – 180 degrees
rotation
ZGroup Mobile is a developer and publisher of quality Mobile games and Applications using the new technologies equipped with mobile devices like: J2ME (Java 2 Micro Edition), Symbian, Mophun and BREW. We mainly work with content provider and handset manufacturers. We are also specialized in creating custom games and applications specific to clients needs. more
There are many factors differentiating mobile gaming from console and PC gaming include inherently smaller user interface, monochrome display capability standards, and limited distribution channels. This will make developing new content for these small and limited devices much more challenging. It will require special tricks and innovative ideas. However, hardware manufactures and service providers have been adopting new technologies to increase network capability, improve the user interface, and implement full-color enabled displays, which combined, creates a much broader line of products and improve the quality of products to live up to users demands and expectations.
Java 2 Micro Edition™ (J2ME) is quickly becoming the de facto standard for wireless applications, and thus ZGroup Mobile has intently adapted J2ME as a development tool to give our products the advantage of being a device independent applications that could run on any kind of mobile device.
ZGroup Mobile specializes in developing custom made single and multiplayer J2ME gaming products that are both affordable and a state-of-the-art. We are committed to developing a wide range of games categorized into many different genres that are custom tailored to appeal to an ever growing number of mobile game users worldwide. To achieve our goals we are mainly supporting the MIDP 1.0/MIDP
2.0 compatible devices, and we have a MIDP 1.0 compatible version of every application in our portfolio. But since the MIDP 1.0 specification is very limited, we use Manufacturers extensions (Nokia, Siemens, Motorola Extensions) to bring best quality mobile applications/games, and to provide the end user with the best entertainment he/she can get from his/her handset.
We are also concentrating our efforts to bring real time multiplayer games
to the wireless world. Multiplayer games will get end-users the entertainment they were looking for, using the best capabilities handsets can offer; which is to communicate! Multiplayer games will also increase user traffic and net
ARPU for telecom companies.