Quest
Of The Hero
Here
is the story of this land as told by the Book of
the Legends. Many years ago The Dark Wizard tried
to occupy The Free Lands, which is your kingdom.
The Dark Wizard was defeated by a hero and life in
the kingdom continued as nothing had happened. But
then the situation changed, the kingdom of Free
Lands expanded and got more plentiful but at the
same time the Castle Kings directed that plentiful
income into building new castles and villages,
forgetting the importance of a b army. But
the evil was not sleeping. At the same time as the
Kings were retiring their armies, the Dark Wizard
had been building his dark army and attacked The
Free Land again. This time his magic was too
powerful. He cast his spells on The Free Land and
enslaved many people with his magic. Now the Kings
ask for your help.
A
hero's journey is full of danger and difficulties.
You will have to fight against many enemies, to
gather different creatures under your banners and
accomplish a lot of various quests in order to
defend Free Kingdoms from the evil.
In
a game there are 20 different creatures, which can
fight both on your side and on the enemy side.
Each creature has its unique battle
characteristics and appearance, and some of
creatures can as well use magic.
To
navigate in the world of Free Kingdoms player can
use the map, which indicates all currently
explored territories.
Hero
can hire up to 5 different kinds of characters to
his army. Quantity of the creatures of each kind
depends on hero's skills (7 levels).
Hero
himself can use magic. Magic and creatures are
bought in castles/towns or captured in battles.
The gold is paid out for accomplishing the quests.
In
a game there are also magic objects and amulets
that increase (or decrease!) the battle attributes
of some of your creatures or the whole army.
players interested in this game are advised to look at one of the following games: BubblesII MagicalDragon
Mobile Games Market Report
A new report published by the Wireless World Forum (W2F) values the Mobile
games market at EUR 1.65 billion in 2006, rising from EUR 0.46 billion in 2003.
Graham Brown, Research Director at W2Forum says: "Our valuations are
conservative in the face of the bullish forecasts offered in the last 6 months.
We have seen figures as high as EUR 38.1 billion, but these just fly in the face
of all historical evidence from the electronic games market and consumer
spending figures."
It has taken over 20 years for the electronic games sector to grow into a EUR
20 billion industry. If we can draw any value from the experience of those we
have surveyed and interviewed in this market it is that the industry has matured
over a definable evolution curve that can provide perspective on the growth of
the mobile games industry.
Asian markets provide a useful insight into the evolution of mobile data
markets. Japan and Korea, two widely-cited success-stories when discussing the
Mobile Games market, together currently represent 64% of the total value of the
global mobile games market. Significantly, Japan accounts for over half of the
total international market. Evidence of the size of these markets, corroborated
with figures from local operators such as NTT DoCoMo, KDDI and Vodafone K.K.,
puts the current value of Mobile Games in these markets at EUR 400 million.
Brown adds, “It’s a common misconception to assume that the Mobile Games
market in Japan is enjoying phenomenal success. The number of gamers is rising
but excessive competition is driving down profitability and forcing
consolidation.”
Understanding how the Japanese and Korean markets have developed has provided
great insights into growth patterns applicable to Europe, Asia and North
America.
“The markets in Europe and the U.S. have yet to enter this period of
maturation, at the end of which lies profitability on the basis of operational
effectiveness. Until then, companies need to implement ‘winning’ long term
contingency plans to survive the period of excessive oversupply.”
W2F expects that growth in Europe and U.S. will be significant in the next 3
years and the US, although a late starter will narrow the gap on the rest of the
world in terms of mobile gamers in the next 5 years. Despite Japan’s current
dominance this will be eclipsed by China and the U.S. in 2006.
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