Mission
Vietnam
You are a born killer. Trigger happy during the Vietnam war, you are bitter in defeat. Like a cornered dog you have no other way out but to fight! Trapped in a tree on a hillside, you are ready to fight till death to stop the enemy! Here’s your chance to make it as a war hero! Kill the enemy troops crossing the river Mekong below and try to stay alive!
How2play:
1. Kill enemy soldiers in a bid to stay alive!
2. Watch out for the demarcated soldiers they pose an imminent threat to you!
Controls:
Press 4 or LEFT to move the gun sight left
Press 6 or RIGHT to move the gun sight right
Press 2 or UP to move the gun sight up
Press 8 or DOWN to move the gun sight down
Press 5 or FIRE to fire.
The game ends when the user is killed by enemy shooters.
players interested in this game are advised to look at one of the following games: CannonBlocksII 3DTennis
Mobile Games Market
$1.93 Billion
Mobile Games Market Will Be Dominated By Few Key Players According to Alexander
Resources
The mobile games market is set to become the single largest and most
important mobile entertainment application in the wireless world according to a
new report: "Winning and Losing in Mobile Games" now available from
Alexander Resources, a leading research, consulting and education firm
specializing in wireless communications.
According to this report, worldwide revenues from mobile games are forecasted
to grow from just under $500 million in 2002 to nearly $2 billion by 2006. The
introduction and acceptance of the new generation of game phones will be the key
factor in fueling this growth. The growth of mobile games will also help drive
expansion of other new, non-voice, data oriented wireless services.
But technical and business issues will limit the lion’s share of this
market to a few large game developers and game phone manufacturers. While this
market is expected to attract many game phone manufacturers, significant
variations in the features and capabilities of each of their game phones will
make it impossible for game developers to adapt, develop and support new or
existing games to each one. This problem will be further compounded by wide
variations in the wireless networks that these game phones operate on, each with
their own standards and data rates. The result will be a market dominated by a
very few phone manufacturers who can quickly flood the market with a few
attractively priced game phones that play a number of the more popular games.
The popularity of their phones will also allow them to establish exclusive to
semi-exclusive relationships with a few well-established game developers.
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