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Athlete XXL Running

Athlete XXL Running

 

Long Description:

The fire is burning! Athletes of the international track and field elite are preparing for a memorable running-competition. Feel the spirit and push the limits - there can be only one champion! 110m hurdles, 1000m steeplechase, 100m and 400m dash - take part in the most famous running events. Improve your skills and finally face your friends or funny virtual characters like E. C. Go, N. Oshoes and H. Urdles in an exciting Tetrathlon-Tournament. A perfect combination of timing and speed is of the essence. Your competitors are breathing down your neck - you'd better push the records to succeed!

110m hurdles, 1000m steeplechase, 100m and 400m dash. take part in the most famous throwing events, meet the best athletes of the world and become champion! Choose "practice" to improve your skills in each discipline. Choose "multiplayer" to face your friends in a funny turn based tetrathlon competition. Choose "tournament" to compete with 9 virtual athletes. Excellent results in all 4 disciplines are essential to become champion in this exciting tetrathlon tournament.
Press key 0 during gameplay to enter the pause menu and select "help" to get detailed information on running rules for each single discipline.

Press key 5 to start the race. After the sign "go" is displayed start pressing keys 4 and 6 alternately to accelerate the athlete. The right timing at the start is essential. Continue pressing the keys 4 and 6 in a fast but perfect rhythm to keep the speed up. Press key 5 to jump over obstacles. Do not run into any obstacles, collisions will slow your athlete down.

key 5: make menu-selection/start game/jump
key 4/6: press both keys alternately to run
key 0: go to pause-menu

Screenshots:

     

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sport Mobile games

players interested in this game are advised to look at one of the following games:

HyperSpeed

AirHockey

Mobile Games Market Report

A new report published by the Wireless World Forum (W2F) values the Mobile games market at EUR 1.65 billion in 2006, rising from EUR 0.46 billion in 2003.

Graham Brown, Research Director at W2Forum says: "Our valuations are conservative in the face of the bullish forecasts offered in the last 6 months. We have seen figures as high as EUR 38.1 billion, but these just fly in the face of all historical evidence from the electronic games market and consumer spending figures."

It has taken over 20 years for the electronic games sector to grow into a EUR 20 billion industry. If we can draw any value from the experience of those we have surveyed and interviewed in this market it is that the industry has matured over a definable evolution curve that can provide perspective on the growth of the mobile games industry.

Asian markets provide a useful insight into the evolution of mobile data markets. Japan and Korea, two widely-cited success-stories when discussing the Mobile Games market, together currently represent 64% of the total value of the global mobile games market. Significantly, Japan accounts for over half of the total international market. Evidence of the size of these markets, corroborated with figures from local operators such as NTT DoCoMo, KDDI and Vodafone K.K., puts the current value of Mobile Games in these markets at EUR 400 million.

Brown adds, “It’s a common misconception to assume that the Mobile Games market in Japan is enjoying phenomenal success. The number of gamers is rising but excessive competition is driving down profitability and forcing consolidation.”

Understanding how the Japanese and Korean markets have developed has provided great insights into growth patterns applicable to Europe, Asia and North America.

“The markets in Europe and the U.S. have yet to enter this period of maturation, at the end of which lies profitability on the basis of operational effectiveness. Until then, companies need to implement ‘winning’ long term contingency plans to survive the period of excessive oversupply.”

W2F expects that growth in Europe and U.S. will be significant in the next 3 years and the US, although a late starter will narrow the gap on the rest of the world in terms of mobile gamers in the next 5 years. Despite Japan’s current dominance this will be eclipsed by China and the U.S. in 2006.


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