Athlete
XXL Throwing
The fire is burning! Athletes of the international track and field elite are preparing for a memorable throwing-competition. Feel the spirit and push the limits - there can be only one champion! Discus, javelin, shot-put and hammer - take part in the most famous throwing events. Improve your skills and finally face your friends or funny virtual characters like B. Spears, S. Hotput and D. Scus in an exciting Tetrathlon-Tournament. A perfect combination of timing, muscle-power and coordination is of the essence! Haunted by your competitors you'd better push the records to succeed!
Choose "practise" to improve your skills in each discipline. Choose "multiplayer" to face your friends in a funny turn-based tetrathlon-competition. Choose "tournament" to compete with virtual athletes in a qualification round and try to qualify for the final of 6. Excellent results in all disciplines are essential to become champion in this exciting tetrathlon-tournament.
Press key 0 during gameplay to enter the pause-menu and select "help" to get detailed information on throwing rules for each single discipline.
1. Javelin:
Keep pressing keys 4 and 6 alternately to accelerate the athlete. Between the second marking line and the end of the track the javelin has to be thrown. Press key 5 to set the angle and then release the key to throw the javelin at the right moment. Crossing the end of the track will result in a foul-throw.
2. Discus, Shot Put, Hammer:
Press key 4 to adjust the angle of the throw. Switch to key 6 quickly to set your throwing-power. Press key 6 as many times as possible to gain power. Stop pressing keys at the right moment to avoid a foul-throw.
key 5: make menu-selection/throw
key 4/6: press keys alternately to run
key 0: go to pause-menu
players interested in this game are advised to look at one of the following games: SkyHawk XWars2555
what is j2me?
The first edition for the Java platform was
Java 2 Standard Edition (J2SE), which supported
the development of desktop applications. The
fundamental idea was to provide a language which
supported platform-independent code.
Shortly after, a new edition was released, Java
2 Enterprise Edition (J2EE), providing support for
large-scale, enterprise-wide applications.
As we enter the post-PC era, the market for
network-connected consumer devices - such as smart
mobile phones, televisions, VCRs and PDAs - is
expected to grow at a phenomenal rate. In order to
provide a compelling Java technology solution for
these devices, Sun has introduced the latest
addition to the Java platform: Java 2 Micro
Edition (J2ME).
Within J2ME, there are two broad categories,
known as configurations. Connected Device
Configuration (CDC) is a set of APIs to support
fixed devices such as a television set-top box.
Connected Limited Device Configuration (CLDC) is a
set of APIs targeted at devices that have limited
processing power, display and memory. The majority
of these devices will also be mobile.
On top of configurations are profiles. Profiles
provide APIs for user interface design, network
support, and persistent storage. The Mobile
Information Device Profile (MIDP) is a set of Java
APIs which, together with the CLDC, provides a
complete J2ME application runtime environment
targeted at mobile devices, such as mobile phones,
pagers and entry level PDAs.
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