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Jump Jump

Jump Jump

Long Description:

I will make a bet with my feeding frog. I open the contest of selecting the best jumping frog with my friends’ frog. The initial stage gets started on a very easy place to jump. Frogs should eat a prey by jumping within the given 3 times of trial. The more difficult place for jumping will be given to frogs and occasionally, frogs should keep out of the way of snakes’ attack.

Rules:

By moving the frog from left to right, the Frog may be able to jump onto the footing when it moves to the appropriate place to jump. If preys are on the footing, frog can eat it and move to another footing. The frog may fall down to the ground if the appropriate movement fail when frog move to another footing. In order to move to the higher footing, user should move the frog when it jumps. Frog can be transfer to next stage when every prey is clear out. The more stages are increased, the more head of snake will appear to make the prey of frog. Therefore, user should be careful for not to touch the snakes’ head when move around the footings.

Screenshots:

       

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players interested in this game are advised to look at one of the following games:

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ZGroup Mobile

ZGroup Mobile is a developer and publisher of quality Mobile games and Applications using the new technologies equipped with mobile devices like: J2ME (Java 2 Micro Edition), Symbian, Mophun and BREW.  We mainly work with content provider and handset manufacturers. We are also specialized in creating custom games and applications specific to clients needs. more

There are many factors differentiating mobile gaming from console and PC gaming include inherently smaller user interface, monochrome display capability standards, and limited distribution channels. This will make developing new content for these small and limited devices much more challenging. It will require special tricks and innovative ideas. However, hardware manufactures and service providers have been adopting new technologies to  increase network capability, improve the user interface, and implement full-color enabled displays, which combined, creates a much broader line of products and improve the quality of products to live up to users demands and expectations. 

Java 2 Micro Edition™ (J2ME) is quickly becoming the de facto standard for wireless applications, and thus ZGroup Mobile has intently adapted J2ME as a development tool to give our products the advantage of being a device independent applications that could run on any kind of mobile device.  

ZGroup Mobile specializes in developing custom made single and multiplayer J2ME gaming products that are both affordable and a state-of-the-art. We are committed to developing a wide range of games categorized into many different genres that are custom tailored to appeal to an ever growing number of mobile game users worldwide. To achieve our goals we are mainly supporting the MIDP 1.0/MIDP 2.0 compatible devices, and we have a MIDP 1.0 compatible version of every application in our portfolio. But since the MIDP 1.0 specification is very limited, we use Manufacturers extensions (Nokia, Siemens, Motorola Extensions) to bring best quality mobile applications/games, and to provide the end user with the best entertainment he/she can get from his/her handset. 

We are also concentrating our efforts to bring real time multiplayer games to the  wireless world. Multiplayer games will get end-users the entertainment they were looking for, using the best capabilities handsets can offer; which is to communicate! Multiplayer games will also increase user traffic and net ARPU for telecom companies.


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