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Spanish League Free Kick

Spanish League Free Kick

Long Description:

It’s the Spanish League, and this time it’s charged with an electric atmosphere! Relive the final moments of each game as the winner is decided over free kicks. You feel the tension in the air as you try to focus on your free kick. Will your team make it as the champions? Or will you let your opponents walk away with the Cup and all it’s glory?

How2Play

1. The user has to choose his team.

2. Choose the direction, power and the curve angle of your free kick and try to score a goal.

3. When you defend against a free kick, the user controls the goalkeeper and tries to prevent the ball from entering his goal.  4. Progress in the League with each win.

Controls:

Press RIGHT SOFT KEY at any time to view the group standings.

When you take the free kick: Press 5 or FIRE to select the direction to kick the ball. Press 5 or FIRE to select the power to kick the ball.    Press 5 or FIRE to select the angle to curve the ball.

When you defend a free kick: You must help your goalkeeper defend the goal.

Press 4 to dive left.  Press 2 to jump straight up.    Press 6 to dive right.

Screenshots:

     

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Mobile Games Market

$1.93 Billion Mobile Games Market Will Be Dominated By Few Key Players According to Alexander Resources

The mobile games market is set to become the single largest and most important mobile entertainment application in the wireless world according to a new report: "Winning and Losing in Mobile Games" now available from Alexander Resources, a leading research, consulting and education firm specializing in wireless communications.

According to this report, worldwide revenues from mobile games are forecasted to grow from just under $500 million in 2002 to nearly $2 billion by 2006. The introduction and acceptance of the new generation of game phones will be the key factor in fueling this growth. The growth of mobile games will also help drive expansion of other new, non-voice, data oriented wireless services.

But technical and business issues will limit the lion’s share of this market to a few large game developers and game phone manufacturers. While this market is expected to attract many game phone manufacturers, significant variations in the features and capabilities of each of their game phones will make it impossible for game developers to adapt, develop and support new or existing games to each one. This problem will be further compounded by wide variations in the wireless networks that these game phones operate on, each with their own standards and data rates. The result will be a market dominated by a very few phone manufacturers who can quickly flood the market with a few attractively priced game phones that play a number of the more popular games. The popularity of their phones will also allow them to establish exclusive to semi-exclusive relationships with a few well-established game developers.


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