X-Bike
Each
year the 'X-Bike Stunt' worldcup takes place. This
time in USA. The world's best X-Bikers meet and
compete. Will you be one of them?
The
attendees take their X-Bike and have to show
various dangerous stunts. The stunt races take
place in Chicago, Denver, San Francisco, New York,
Los Angeles and Miami. Perform various stunts over
obstacles. Play in two different modes –ride on
the tracks in the cities, or select the
"endless" stunt award mode and score as
much as you can.
The
key combination needed to perform stunts is always
displayed. Press keys fast or fall down! Press
keys in the right moment to perform the stunt
exactly over the obstacle. The game 'X-Bike
Stunts' is easy to understand, but hard to master!
Full concentration and perfect timing is
essential.
players interested in this game are advised to look at one of the following games: SuperPool SpecialForces
Mobile Games Market
$1.93 Billion
Mobile Games Market Will Be Dominated By Few Key Players According to Alexander
Resources
The mobile games market is set to become the single largest and most
important mobile entertainment application in the wireless world according to a
new report: "Winning and Losing in Mobile Games" now available from
Alexander Resources, a leading research, consulting and education firm
specializing in wireless communications.
According to this report, worldwide revenues from mobile games are forecasted
to grow from just under $500 million in 2002 to nearly $2 billion by 2006. The
introduction and acceptance of the new generation of game phones will be the key
factor in fueling this growth. The growth of mobile games will also help drive
expansion of other new, non-voice, data oriented wireless services.
But technical and business issues will limit the lion’s share of this
market to a few large game developers and game phone manufacturers. While this
market is expected to attract many game phone manufacturers, significant
variations in the features and capabilities of each of their game phones will
make it impossible for game developers to adapt, develop and support new or
existing games to each one. This problem will be further compounded by wide
variations in the wireless networks that these game phones operate on, each with
their own standards and data rates. The result will be a market dominated by a
very few phone manufacturers who can quickly flood the market with a few
attractively priced game phones that play a number of the more popular games.
The popularity of their phones will also allow them to establish exclusive to
semi-exclusive relationships with a few well-established game developers.
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